Concept Art

Character Sheets – Summer 2020

Searmint Concept Sheet - smaller

Color and silhouette tests for Dappermint and Searmint in center, with final looks on left and right. I prioritized readability and high contrast to help draw the focal point while making sure their personalities shined through.

Leeds Master Ref Sheet - smaller

Color palette, profile rendering, expression sheet, fullbody, wing extension, and beast form for Leeds Altair, a tiefling paladin for Dungeons and Dragons.


“Harvest” – Summer 2019

In the summer 2019 gaming industry course, I was art director for the game Harvest on a team of five. I created a style guide and concept art, modeled procedural corn, hand-drew textures, animated the main character, programmed the post-processing, designed UI, and implemented many of the assets into the game itself.

Because Harvest is a horror game, we wanted the player to feel trapped inside the cornfield–to feel as if they’re always being watched. To push the style, I utilized textures to have unsettling eye patterns and to have them move with the camera.

Harvest Style Guide PDF


“Order Up” – Spring 2019

In a spring 2019 class, I worked on a short film, Order Up. This was an individual project that I took from start to finish, including the pre-production art seen below.

The story is of a barista who has to make a cup of coffee for a pretentious customer and, in the end, ruins the order by plopping her chewed gum into the cup. The animation itself is 3D, but to match the rustic feel of a cafe, I wanted to keep the concept art loose and outline the 3D render with gritty 2D brushes. Below you can see my process.