Character Sheets – Summer 2020

Color and silhouette tests for Dappermint and Searmint in center, with final looks on left and right. I prioritized readability and high contrast to help draw the focal point while making sure their personalities shined through.

Color palette, profile rendering, expression sheet, fullbody, wing extension, and beast form for Leeds Altair, a tiefling paladin for Dungeons and Dragons.
“Harvest” – Summer 2019
In the summer 2019 gaming industry course, I was art director for the game Harvest on a team of five. I created a style guide and concept art, modeled procedural corn, hand-drew textures, animated the main character, programmed the post-processing, designed UI, and implemented many of the assets into the game itself.
Because Harvest is a horror game, we wanted the player to feel trapped inside the cornfield–to feel as if they’re always being watched. To push the style, I utilized textures to have unsettling eye patterns and to have them move with the camera.
“Order Up” – Spring 2019
In a spring 2019 class, I worked on a short film, Order Up. This was an individual project that I took from start to finish, including the pre-production art seen below.
The story is of a barista who has to make a cup of coffee for a pretentious customer and, in the end, ruins the order by plopping her chewed gum into the cup. The animation itself is 3D, but to match the rustic feel of a cafe, I wanted to keep the concept art loose and outline the 3D render with gritty 2D brushes. Below you can see my process.