In summer 2019, teammates and I created a first-person horror video game called “Harvest” in the span of two months. Our team of five used the following software programs:
- Unreal 4 – game engine
- Maya 2019 – modeling
- Houdini – procedural corn modeling
- Substance Painter – texturing
- Krita – concept art and texturing
- Adobe Illustrator – UI Assets
I was a project manager, concept artist, procedural modeler, and UI Designer specifically working on the following:
- Conducted market research organized in an Excel sheet
- Set due dates on Google Calendar, managed the Discord for communication, and created the Trello board for asset management.
- Presented weekly updates to the professor and industry mentors
- Painted concept sketches to figure out the style and tone of the game
- Drew a model sheet for the main character
- Modeled a procedural corn asset to create a variety of corn stalks
- Animated the main character’s hands
- Designed and programmed the UI for the main menu screen
The game is free to play at https://averagejo.itch.io/harvest