All puns aside, I spend all day working on making the skeleton. Luckily I saved a lot of time using some tools from this site, so check them out anytime you don’t wanna fuss over joint orienting or manually rename every little bone in the skeleton.

All puns aside, I spend all day working on making the skeleton. Luckily I saved a lot of time using some tools from this site, so check them out anytime you don’t wanna fuss over joint orienting or manually rename every little bone in the skeleton.

Spend a day on UV Mapping because it was not as easy as I remembered it to be… Such a tedious task to move around UVs and get everything prepped for textures. Not to mention accidentally messing up and having to go back and redo everything that was just done.
On the bright side I am super proud of my boy’s eyes! Just look at the beautiful boy!
To address the probable questions to the topology of my model, the clothes are low-poly because I am wanting that rough/edgy look to it, where the face and scarf will have more detail of movement there.
