So putting the pointillism game on the shelf for now, in the last few weeks of school I am going to try and make a super basic video game for virtual reality. I am probably going to make a basic block-stacking game for people to grab a block and place it in the proper spot. I will be using Unreal again, but work in the actual level this time! This way I can add triggers and program in a win function.
Tag: video game
Pointillism Game – Update
As an update, this is one of the screenshots of my game so far. Currently the game is only made of UI widgets of transitioning menus. The basic mechanic is not made yet, but it’s good to see the basic UI of one of the more developed screens.

As for learning how to code the mechanic I need, I am following this basic blueprint tutorial series to hopefully figure out what I need.
Pointillism Project
With RATions to the back-burner after some group issues, I am going to be working on programming for a new game.
For a start, I am working on a simple clicker game that teaches the player what pointillism is. There is a basic mechanic of when the player clicks, it creates a dot on the canvas and have different colors to choose from.
A sketch of the basic layout and added extra ideas:
From this I have come to not consider spray paint, sponges, or art rags as apart of pointillism as they provide too wide of a range compared to a single dot of a pen. What I am going to include is a practice area to have overlying outlines for the player to fill.